Develop exciting new worlds at a company that willchallenge me both artistically and technically
-Terrain creation incorporating specific biomes and landmarks.
-Foliage models and terrain material creation.
343 Industries/Microsoft (Yoh)
-Created areas in the main campaign that are visuallyclear, interesting, and performant.
-Created assets ranging from small plants to large rock caves, terrain, and hard surface futuristic architecture.
-Assisted in defining the look of Forerunner architecture.
-Created exterior buildings and terrain, interior props and materials.
Enter the Studio
- Generated most arena backgrounds from concept tofinal, incorporating Transformers lore.
WB Games - Monolith / Midway - Surreal Software
- Created areas that met the very specific goals of bothgameplay and art that seemed at odds with each other.
- Concepted assets on many occasions.
- Worked with FX and Technical Artists to developbeautiful yet efficient materials.
- Developed and implemented a modular road system.
Ringling School of Art and Design
B.F.A. Computer Animation