Industry professional with nine years of experience tightening up the graphics in level three. I want to make places that remind people just how awesome the world is. Since I dislike writing bios almost as much as coding HTML, let's just skip to the good part:
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  • Terrain Generation
  • Organic Modeling
  • Hard Surface Modeling  
  • PBR Texturing
  • Photogrammetry


  • zBrush
  • Maya
  • 3D Studio Max
  • Photoshop
  • Quixel
  • Substance
  • Speedtree
  • World Machine
  • Unreal

Professional Summary

Highly accomplished environment artist with extensive experience in working on AAA titles. Driven to create believable worlds that players are interested in exploring, that are visually clear, and performant. Excellent problem solver of issues requiring coordination with other teams. I want to make places that remind people just how awesome the world is.

Professional Experience

Urvogel Games


Lead Environment Artist


  • Took terrain from basic layout to sculpted heightmap including erosion for both normal and flooded water levels, flow data generation, and splat map creation
  • Ground material sets for six unique biomes
  • Vegetation and debris for all biomes, Speedtree assets for 14 species, each with variations throughout its life cycle.
  • Color grading all ground and vegetation assets for visual unity throughout world
  • Misc. small animals
343 Industries / Microsoft (Yoh)


Environment Artist

      Halo 4, Halo 5

  • Responsible for various areas of main campaign levels, creating spaces that are beautiful, clear, performant, and still flexible enough to meet ever changing design needs
  • Created assets including vegetation, caves, terrain, and hard surface futuristic architecture
Airtight Games


Sr. Environment Artist

      Murdered – Soul Suspect

  • Responsible for a variety of exterior buildings, terrain, interior props, materials, and extensive set-dressing
Enter the Studio


Environment Artist


  • Created arenas from concept to final, incorporating extensive Transformers lore
WB Games/Monolith/Midway/Surreal Software


Environment Artist

      Lord of the Rings – War in the North, This is Vegas, (unannounced titles)

  • Designed and implemented a modular road system
  • Designed a modular castle interior system
  • Created assets including Dwarven architecture, caves, terrain, trees, textures and materials, incorporating specific Lord of the Rings lore
  • Created assets including terrain materials, building exteriors and interiors
  • Responsible for various areas needing to meet very specific, and often contradictory art and design goals


Ringling School of Art and Design


B.F.A. Computer Animation

  • Graduated With Honors